Text is imposed over CG stills from the PS1 game’s FMV and new renders made for the game. The game looks and sounds like many other visual novel do. Any information about this scenario originates from fan translations of the game’s official strategy guide. And since the data was stored temporarily in memory and vanished when the console was turned off, no known copy of the spring chapter currently exists. Only the spring chapter was released and it was only available for download with Mobile System GB, a short lived service that delivered content to the Game Boy Color and Advance through cell networks in 2001. The scenario was going to be told through four chapters, each set in a different season, as he watches Cheryl from afar, working up the nerve to talk to her. He is Cheryl’s classmate and neighbor, who stowed away in Harry’s Jeep and shows up in Cybil’s scenario as well. The one new character in the game, a young boy named Andy was going to be the focus of this scenario. There was a third scenario planned for the game but it is unfortunately both unfinished and lost. All the expected suspects from the original game – Alyssa, Dahlia, Kauffman, and Lisa – show up as the story plays out. Cybil’s scenario gives insight into what she was doing off screen during Harry’s story, and helps shed some light into her background and why she became a cop. Harry’s scenario is naturally the one that follows the original game closest, narrated from his perspective. The game is split up into two scenarios, one for Harry & one for Cybil. Visual novels have always been popular in Japan, so why not give Silent Hill a go at it? And that’s what they did on the Game Boy Advance, with Play Novel Silent Hill as a Japanese launch title for the system in 2001. There was still plenty of room for trial and error, even for something new like Silent Hill. Perhaps it was because they could afford to be, between their Beatmania series being popular in the arcades and coming off of a string of hits on Sony’s new console. The Konami of the early 2000s were more willing to take some chances.
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